At first I found the humour charming. A literally interpretation of the theme. A literally tower built to be scaled! Very funny, and the unregistered hypercam 2 was funny too. Until I began failing over and over again, it felt as if my failures were being recorded for posterity - the unwavering black block smiling back at me, in endless torment being sent back down over and over again.
Jokes aside I don't play a lot of platformers so I'm not great at them. I found it too hard to finish. I got to the pink section with the yellow dots. Those yellow dots were a bit confusing that I have to hold down the jump to trigger. Further up is a jump pad underneath spikes, using the space bar made me jump too high for those, I had to use w. It's the very small floating wall with a spike on top that I have to do a wall jump on either side that I could not get past. I would keep trying but I find the checkpoints a bit too punishingly far apart.
Either way great job, the presentation is clean, it's impressive how much design we can get out of basic elements. The jumps are all distanced perfectly.
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At first I found the humour charming. A literally interpretation of the theme. A literally tower built to be scaled! Very funny, and the unregistered hypercam 2 was funny too. Until I began failing over and over again, it felt as if my failures were being recorded for posterity - the unwavering black block smiling back at me, in endless torment being sent back down over and over again.
Jokes aside
I don't play a lot of platformers so I'm not great at them. I found it too hard to finish. I got to the pink section with the yellow dots. Those yellow dots were a bit confusing that I have to hold down the jump to trigger. Further up is a jump pad underneath spikes, using the space bar made me jump too high for those, I had to use w. It's the very small floating wall with a spike on top that I have to do a wall jump on either side that I could not get past. I would keep trying but I find the checkpoints a bit too punishingly far apart.
Either way great job, the presentation is clean, it's impressive how much design we can get out of basic elements. The jumps are all distanced perfectly.
thanks for the feedback! i'll definitely take it in consideration for future games