do what the title says

(disclaimer: the game wasnt actually made in 2008 lmao)

i recommend playing in fullscreen to avoid weird cutoffs on the edges of the screen


GMTK Jam 2024

get it because its a tower... and the tower was built... by me... to be scaled... please


Keyboard Controls:

WASD/Arrow Keys to control the player (thats you !)

r to restart from checkpoint

t to restart from the very beginning

m to return to menu


uh yeah beat the game fast and whatnot

Updated 16 days ago
Published 23 days ago
StatusReleased
PlatformsWindows, macOS, Linux, HTML5
AuthorRandomJunkINC
GenrePlatformer
Made withGDevelop
Tagsgdevelop, Game Maker's Toolkit Jam, Speedrun, tower
Average sessionAbout a half-hour
LanguagesEnglish

Download

Download
Scale the Tower-1_0_0-linux.AppImage 89 MB
Download
Scale the Tower-1_0_0-macos.zip 86 MB
Download
Scale the Tower-1_0_0-windows.exe 69 MB

Comments

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(+1)

At first I found the humour charming. A literally interpretation of the theme. A literally tower built to be scaled! Very funny, and the unregistered hypercam 2 was funny too. Until I began failing over and over again, it felt as if my failures were being recorded for posterity - the unwavering black block smiling back at me, in endless torment being sent back down over and over again.

Jokes aside
I don't play a lot of platformers so I'm not great at them. I found it too hard to finish. I got to the pink section with the yellow dots. Those yellow dots were a bit confusing that I have to hold down the jump to trigger. Further up is a jump pad underneath spikes, using the space bar made me jump too high for those, I had to use w. It's the very small floating wall with a spike on top that I have to do a wall jump on either side that I could not get past. I would keep trying but I find the checkpoints a bit too punishingly far apart.

Either way great job, the presentation is clean, it's impressive how much design we can get out of basic elements. The jumps are all distanced perfectly.

(+1)

thanks for the feedback! i'll definitely take it in consideration for future games