Scale the Tower
do what the title says
(disclaimer: the game wasnt actually made in 2008 lmao)
i recommend playing in fullscreen to avoid weird cutoffs on the edges of the screen
GMTK Jam 2024
get it because its a tower... and the tower was built... by me... to be scaled... please
Keyboard Controls:
WASD/Arrow Keys to control the player (thats you !)
r to restart from checkpoint
t to restart from the very beginning
m to return to menu
uh yeah beat the game fast and whatnot
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Author | RandomJunkINC |
Genre | Platformer |
Made with | GDevelop |
Tags | gdevelop, Game Maker's Toolkit Jam, Speedrun, tower |
Average session | About a half-hour |
Languages | English |
Comments
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At first I found the humour charming. A literally interpretation of the theme. A literally tower built to be scaled! Very funny, and the unregistered hypercam 2 was funny too. Until I began failing over and over again, it felt as if my failures were being recorded for posterity - the unwavering black block smiling back at me, in endless torment being sent back down over and over again.
Jokes aside
I don't play a lot of platformers so I'm not great at them. I found it too hard to finish. I got to the pink section with the yellow dots. Those yellow dots were a bit confusing that I have to hold down the jump to trigger. Further up is a jump pad underneath spikes, using the space bar made me jump too high for those, I had to use w. It's the very small floating wall with a spike on top that I have to do a wall jump on either side that I could not get past. I would keep trying but I find the checkpoints a bit too punishingly far apart.
Either way great job, the presentation is clean, it's impressive how much design we can get out of basic elements. The jumps are all distanced perfectly.
thanks for the feedback! i'll definitely take it in consideration for future games